Skill Based Matchmaking
Hello again !
Skill-Based Matchmaking (SBMM) continues to spark debates within communities of popular franchises like Call of Duty, Apex Legends, and Fortnite. But what exactly is it, which games use this system, and why is it such a hot topic of discussion?
What is SBMM?
Skill-Based Matchmaking revolves around matching players based on their skill levels.
When you queue up for a game, a sophisticated algorithm kicks in to fill your lobby with other players.
While factors like location and connection are crucial, SBMM prioritizes pairing you with players around your skill level.
For instance, in various Call of Duty games, the matchmaking algorithm takes into account your stats such as playtime, score per minute, and K/D ratio. Using this data, it matches you with players who have similar statistics.
This means that, in most cases, less skilled players end up with other less skilled players, and highly skilled players face off against equally proficient opponents.
Why Is It Controversial and Unpopular?
There are several reasons why players oppose SBMM. Many argue it’s overly restrictive for highly skilled players. If someone's really good, they’ll end up in lobbies with equally adept players, preventing them from dominating less experienced ones.
Some also argue that it’s detrimental to casual players. If a skilled player who only plays occasionally for fun gets matched with equally skilled opponents, they can't play casually anymore; they’re forced to be serious. This is especially relevant for games offering both normal and ranked modes.
Other general concerns raised by players include ping issues, longer wait times for matches, and the accusation that this system encourages camping tactics.
A common sentiment is that ranked modes should utilize SBMM, but regular games should be more relaxed. Fortnite, for instance, uses SBMM in both regular and ranked modes, a choice that has been highly unpopular among both ranked and non-ranked players.
Why Do Developers Use SBMM?
Despite its unpopularity, game developers have reasons for implementing SBMM:
Firstly, it protects less skilled players from getting completely thrashed in every match they play, which could lead them to quit the game altogether. Placing a learning player in a lobby with highly skilled players wouldn't be enjoyable or helpful.
Additionally, this system makes matches more competitive and engaging. If each team has players with similar skills, the game becomes tighter and theoretically more enjoyable. Conversely, if a team is completely dominated, it becomes harder for a member of that team to enjoy the match.
This is where the conflict arises. Highly skilled players want the occasional opportunity to dominate less skilled ones, while game studios try to protect less proficient players to keep them engaged. Nevertheless, more games seem to be leaning towards SBMM despite the ongoing debate.
Thanks for reading , and till next time !
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