Building the unreal Dominating the game

Building the unreal Dominating the game

My new github project

My new github project

My new github project


Hey there, folks! This week has been a breeding ground for new ideas.


I was cruising the internet, and it dawned on me that some people use GitHub as a cool resource for their future projects.

You know, things like teaching, creating tutorials, or just flexing their skills to impress potential employers or partners! 😄


After a few years of coding and soaking up all that sweet knowledge, I finally thought,

"Why not show off my code and make life easier for my future self when I tackle personal projects?"


That's why I'd like to extend an invitation for you to follow me on GitHub. It'd be great to have you there, and maybe we can collaborate on project ideas or find ways to put my code to good use together.


So, if you're up for some coding adventures, join me on this journey, and let's create awesome stuff together!




This week we start simple, the first two projects are a Camera Movement System and Health System in Blueprints


Simple Camera Movement System :


Camera Initialization | Set up the camera component and default settings.


Input Handling | Capture player input for camera control.


Camera Movement | Implement basic camera movement (pan, zoom). Available Zoom with Mouse scroll

Rotation Control | Allow the player to rotate the camera (yaw, pitch).


Camera Modes | Create different camera modes (e.g., 1st/3rd person). 3rd and 1st Person Camera and meshes


Collision Detection | Implement collision detection for the camera. Camera Collision and adaptation


Camera Following | Enable camera to follow the player or target. Player can control another BP_Camera with E and Stop Controlling with X


Camera Effects | Add camera effects (e.g., shakes, transitions). Shaking Camera when using Left CTRL

User Settings | Allow players to customize camera settings. FOV Settings with NUM + and NUM -


Camera Limits | Define boundaries or limits for camera movement. Using Clamp Float to control the boundaries of the CameraMovements


Health System BP UE5 :


-Health UI

-Health Setup

-Take Damage Function

-Check for Death

-Die Function!


More Links to follow my journey !

More Links to follow my journey !

© 2023 Bryan Maillet Portfolio. All rights reserved.